Barkstone

Barkstone

Gazetteer

Barkstone is a working-class town. In addition to the shops and tradesmice, there is an inn for travelers, a bar for locals, a well-maintained archive of written records and quite a few harvesters.

Barkstone is located on the west side of the Territories. At one time, a few other cities like Woodruff’s Grove and Ferndale were between Barkstone and the Darkheather. Now that those cities have fallen, Barkstone’s surroundings are more at risk of predatory attack than before.

Location/Structure

The gates are in a locust tree, and a path wends through a hollow between the rock and the tree. Barkstone currently has one well.

Size

Town

Government

Barkstone is led by a mayor elected from the artisans. He deals with internal disputes and trade from other cities. Commerce is conducted mainly through bartering goods and services. Barkstone does not have its own money, but accepts most other cities’ coin. Barkstone also has its own armored mice who defend the harvesters in open country. It was under the disguise of that armored group that Midnight was able to start his rebel army in fall 1152.

Major Trades

Pottery, woodwork and glasswork

Import/Export

Barkstone imports some grain and food. It mainly exports handmade goods.

Character Creation

  • Skills: Carpenter, Potter, Glazier
  • Traits: Steady Paw

Locations in Barkstone

The June Alley Inn: A tavern for travelers known as the most hospitable inn on the west end of the territories, run by June.

Clarke’s Cartography: Known for producing some of the most trusted maps in the territories, owned by Clarke.

Inhabitants

Bowen

Bowen

Potter

Bram

Bram

Robin’s Father

Carver

Carver

Carpenter

Clarke

Clarke

Cartographer

Joshua

Joshua

Potter

June

June

Owner of the June Alley Inn

Kem

Kem

Robin’s Mother

Kole

Kole

Miller

Pim

Pim

Sloan’s Mother

Toby

Toby

Sloan’s Father

Vaughn

Vaughn

Local Madmouse

Wyatt

Wyatt

Banker

Barkstone

Mouse Guard: What You Fight For Jason