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Fluency Play

Fluency Play PDF 2.2 MB

This PDF outlines the procedure we’ll be using to create characters and learn the rules.


New Conflict Types


A trailblazing conflict has some elements in common with a journey conflict, but instead of just reaching your destination, you’re trying to leave a usable path behind you. This means not only clearing obstacles, but also making sure that the path has places to stop and rest, as well as cover from predators and the elements, along the way. In a trailblazing conflict, as with a journey conflict, you’re opposed by the current season.


Type Test Base
Argument Persuader Will
Chase Scout Health or Nature
Fight Fighter Health or Nature
Fight Animal Fighter or Hunter Health or Nature
Journey Pathfinder Health
Negotiation Haggler Will
Speech Orator Will
War Militarist Will
Tame Animal Hunter or Loremouse Will
Trailblazing Laborer Health


Type Attack Defend Feint Maneuver
Argument Persuader Persuader Persuader or Manipulator Persuader or Manipulator
Chase Scout Pathfinder Pathfinder Scout
Fight Fighter Nature Fighter Nature
Fight Animal Fighter or Hunter Lore or Nature Fighter or Hunter Lore or Nature
Negotiation Haggler Haggler Manipulator Manipulator
Journey Pathfinder Survivalist or Weather Watcher Pathfinder Survivalist or Weather Watcher
Speech Orator Orator Orator or Manipulator Orator or Manipulator
War Militarist Militarist or Orator or Administrator Militarist or Administrator Militarist
Tame Animal Loremouse Hunter Loremouse Hunter
Trailblazing Laborer Pathfinder or Survivalist Pathfinder or Survivalist Laborer

The action abstraction can be the most difficult part of the game in play. It’s easiest to understand with reference to the Fight conflict.

  • An attack action is a direct attack against your enemy.
  • A defend action is an attempt to weather the attacks of your enemy.
  • A feint is a sneaky attack intended to get around your enemy’s defense.
  • A maneuver is a move to put yourself in a better position.

It can be helpful to think of what these mean in a Fight conflict, and then try to abstract them.

  • An attack action means moving directly to reduce your opponent’s disposition.
  • A defense action means moving to protect your own disposition.
  • A feint is a tricky move that could get around your opponent’s defense if they choose to defend, but is very vulnerable to their attack if they move aggressively.
  • A maneuver is a move to improve your position, in advance of your next move.

Following are a few examples for each conflict type to help you imagine what that might mean in concrete terms.


  • Attack: You refute your opponent’s arguments and make good points of your own.
  • Defend: You shore up your arguments in anticipation of where your opponent is likely to attack you.
  • Feint: You trap your opponent in her own argument.
  • Maneuver: You lay some groundwork for an argument that you’re about to make.


  • Attack: You close the gap between yourself and your quarry.
  • Defend: You focus on not losing ground, keeping your quarry in sight, or carefully rationing your energy for the long haul.
  • Feint: You use a short cut.
  • Maneuver: You take advantage of the environment to gain advantage.


  • Attack: You make a tempting proposal.
  • Defend: You stress the merits of your proposal.
  • Feint: You offer something else, mostly in the hopes of catching your opponent in a lie, or proving that she’s not dealing in good faith.
  • Maneuver: You change the venue or other details to better favor you or put pressure on your opponent.


  • Attack: Hoofing it.
  • Defend: Making sure you take enough breaks, ration your supplies, and make sure that you’re not exhausting the party.
  • Feint: You find a short cut.
  • Maneuver: You carefully take stock of your logistics and supplies or use clever techniques to make the journey easier.


  • Attack: You make a forceful and compelling point.
  • Defend: You provide counter-arguments to anticipated rebuttals, or doubts that you expect the audience might have.
  • Feint: You use a rhetorical tactic to turn the audience’s doubts into reasons for your argument.
  • Maneuver: You build up the individual parts of your argument for later.


  • Attack: You launch an attack against your enemy (e.g., attacking the center of the enemy’s line).
  • Defend: You shore up your own defenses (e.g., building fortifications).
  • Feint: You lure your enemy out with a clever strategy (e.g., a feigned retreat).
  • Maneuver: Capturing the high ground.

Tame Animal

  • Attack: Building rapport with the animal (e.g., feeding it, spending time with it, petting it)
  • Defend: Addressing the animal’s fears and concerns, knowing what makes it comfortable, knowing what makes it feel safe, and supplying those things.
  • Feint: Using the animal’s own fears to lure it into a position where you can offer comfort, solace, safety, food, water, or other things that it wants or needs.
  • Maneuver: Setting up a situation where the animal feels safe and comfortable.


  • Attack: Pushing forward on the trail with a hard day’s work.
  • Defend: Making sure your work party is well provided for or finding an easier path for the trail to follow.
  • Feint: Changing the route to move around an obstacle or turning an obstacle to your advantage.
  • Maneuver: Spending some time building something like a scaffold, or taking the time to make sure that your tools are sharp and ready.

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Mouse Guard: What You Fight For Jason